系统工程与电子技术 ›› 2022, Vol. 44 ›› Issue (10): 3124-3133.doi: 10.12305/j.issn.1001-506X.2022.10.16

• 系统工程 • 上一篇    下一篇

基于动态博弈的武器装备体系发展规划论证方法

陈启宏1, 赵青松1,*, 邱薇2, 陈甲3   

  1. 1. 国防科技大学系统工程学院, 湖南 长沙 410073
    2. 中国人民解放军 96901 部队, 北京 100094
    3. 广东省军区综合训练队, 广东 广州 510501
  • 收稿日期:2021-06-01 出版日期:2022-09-20 发布日期:2022-10-24
  • 通讯作者: 赵青松
  • 作者简介:陈启宏 (1998—), 男, 硕士研究生, 主要研究方向为国防采办与体系工程管理|赵青松 (1975—), 男, 教授, 博士研究生导师, 博士,主要研究方向为国防采办与体系工程管理、数据分析与智能决策|邱薇 (1982—), 女, 助理研究员, 硕士, 主要研究方向为军事需求、战略规划|陈甲 (1984—), 男, 助教, 本科, 主要研究方向为国防动员、国防教育、后备力量建设
  • 基金资助:
    国家自然科学基金(72071206);国家自然科学基金(72001209);国防科技重点实验室基础研究项目(DXZT-JC-ZZ-201X-00X)

Demonstration method of weapon equipment system development planning based on dynamic game

Qihong CHEN1, Qingsong ZHAO1,*, Wei QIU2, Jia CHEN3   

  1. 1. College of Systems Engineering, National University of Defense Technology, Changsha 410073, China
    2. Units 96901 of the PLA, Beijing 100094, China
    3. Comprehensive Training Team of Guangdong Military Region, Guangzhou 510501, China
  • Received:2021-06-01 Online:2022-09-20 Published:2022-10-24
  • Contact: Qingsong ZHAO

摘要:

武器装备是作战能力生成的重要物质基础, 针对现代战争武器装备成体系对抗的特征, 从对抗博弈的视角分析武器装备体系发展规划问题。首先, 基于作战环构建武器装备体系对抗网络模型, 描述不同功能类型装备之间的影响关系。基于动态博弈的思想, 构建武器装备体系发展规划的博弈脉络, 评估发展规划方案在不同博弈场景下的威胁能力。最后进行了示例分析, 为武器装备体系发展规划论证提供一种新的定量评估方法。

关键词: 武器装备体系, 发展规划, 动态博弈

Abstract:

Weapon equipment is an important material basis for the generation of combat capability. In view of the characteristics of weapon equipment systematic confrontation in modern war, the problems of weapon equipment system planning and development is analyzed from the perspective of rivalry game. First of all, based on the combat ring, the countermeasure network model of weapon equipment system is constructed to describe the influence relationship between different functional types of equipment. Then, based on the perspective of dynamic game, the game context of weapon equipment system development planning is constructed. And the threat capability of development planning scheme in different game scenarios is evaluated. Finally, an example analysis is given. Above all, a new quantitative evaluation method is provided for the demonstration of weapon equipment system development planning.

Key words: weweapon equipment system, development planning, dynamic game

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