系统工程与电子技术 ›› 2026, Vol. 48 ›› Issue (6): 1980-1990.doi: 10.12305/j.issn.1001-506X.2026.06.19

• 系统工程 • 上一篇    下一篇

动态对抗场景中的打击链在线重构方法

薛羽阳1,2,3(), 王涛1,2,3,*, 廖馨4, 许元男4, 林鸣昊1,2,3, 吴安琪1,2,3   

  1. 1. 中山大学智能工程学院,广东 深圳 517108
    2. 广东省南方海洋科学与工程实验室,广东 珠海 519000
    3. 中山大学人工智能研究院群体智能研究中心,广东 广州 510275
    4. 中国运载火箭技术研究院研究发展中心,北京 100076
  • 收稿日期:2025-08-18 修回日期:2025-11-04 接受日期:2025-12-16 出版日期:2026-06-25 发布日期:2026-03-20
  • 通讯作者: 王涛 E-mail:xueyy7@mail2.sysu.edu.cn
  • 作者简介:薛羽阳(1995—),男,博士研究生,主要研究方向为无人系统认知、无人系统控制
    廖 馨(1980—),女,高级工程师,博士,主要研究方向为智能武器、作战体系
    许元男(1983—),男,高级工程师,博士,主要研究方向为武器系统设计、无人系统总体设计
    林鸣昊(2000—),男,硕士研究生,主要研究方向为复杂系统
    吴安琪(2002—),女,硕士研究生,主要研究方向为多模态大模型

Online reconstruction method for strike chain in dynamic confrontation scenarios

Yuyang XUE1,2,3(), Tao WANG1,2,3,*, Xin LIAO4, Yuannan XU4, Minghao LIN1,2,3, Anqi WU1,2,3   

  1. 1. School of Intelligent Systems Engineering,Sun Yat-sen University,Shenzhen 517108,China
    2. Southern Marine Science and Engineering Guangdong Laboratory,Zhuhai 519000,China
    3. Center for Swarm Intelligence,Institute of Artificial Intelligence,Sun Yat-sen University,Guangzhou 510275,China
    4. Research and Development Center,China Academy of Launch Vehicle Technology,Beijing 100076,China
  • Received:2025-08-18 Revised:2025-11-04 Accepted:2025-12-16 Online:2026-06-25 Published:2026-03-20
  • Contact: Tao WANG E-mail:xueyy7@mail2.sysu.edu.cn

摘要:

针对动态对抗场景中因节点损毁导致打击链中断的问题,提出一种基于断点复用与局部搜索的在线重构方法。构建“物理-功能-状态”三层抽象网络模型,实现节点、连边与语义约束的统一建模。引入改进的非支配排序遗传算法(non-dominated sorting genetic algorithm, NSGA)-II以保留可用前段链路、压缩搜索空间,并结合逼近理想解的排序法(technique for order preference by similarity to ideal solution, TOPSIS)实现毫秒级的帕累托最优解决策。仿真结果表明,所提方法在链路重构时延上较传统策略降低62%,在装备资源下降20%的条件下仍可保持极高的任务完成率,且算法复杂度随节点规模线性增长,满足主流分布式作战体系对实时性与扩展性的需求。

关键词: 动态对抗, 打击链, 在线重构, 多目标优化, 非支配排序遗传算法, 逼近理想解的排序法

Abstract:

To address the problem of strike chain interruption caused by node damage in dynamic confrontation scenarios, an online reconstruction method based on breakpoint reuse and local search is proposed. A three-layer “physical–functional–state” abstract network model is constructed to achieve unified modeling of nodes, links, and semantic constraints. An improved non-dominated sorting genetic algorithm (NSGA)-II is introduced to retain usable front-end links and compress the search space, and the technique for order preference by similarity to ideal solution (TOPSIS) is combined to enable millisecond-level Pareto-optimal decision-making. Simulation results show that the proposed method reduces link reconstruction latency by 62% compared with traditional strategies, and maintains a very high mission completion rate even when equipment resources are reduced by 20%. Moreover, the algorithm complexity increases linearly with node scale, meeting the real-time and scalability requirements of mainstream distributed combat systems.

Key words: dynamic confrontation, strike chain, online reconstruction, multi-objective optimization, non-dominated sorting genetic algorithm (NSGA)-II, technique for order preference by similarity to ideal solution (TOPSIS)

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