Systems Engineering and Electronics ›› 2023, Vol. 45 ›› Issue (3): 769-776.doi: 10.12305/j.issn.1001-506X.2023.03.18

• Systems Engineering • Previous Articles     Next Articles

Construction method of extensive hexagonal wargame map and application for marching deduction

Jianbin ZHOU, Jin BEN, Xinhai HUANG, Rui WANG, Xiaoyu LIANG   

  1. Institute of Geospatial Information, Information Engineering University, Zhengzhou 450001, China
  • Received:2022-01-29 Online:2023-02-25 Published:2023-03-09
  • Contact: Jin BEN

Abstract:

Wargaming is a scientific method of rehearsing and simulating warfare. The trend of globalization has put forward higher requirements on the scope and flexibility of the wargame. Herein, a hexagonal discrete global grid system is utilized to establish a wide-area multi-scale wargame map, which is verified by a case of military marching. Firstly, a hexagonal quantization method is proposed for raster and vector line data. Secondly, a time potency model for the joint function of environmental and combat elements is established considering troop maneuvering, and an optimal path planning algorithm is designed for marching. Finally, a wargame map is constructed, and the army's naval and land marching deduction experiments are performed for further verifying. The experimental results show that the hexagonal discrete global grid system has both data modeling and analytical computing functions. It can not only be used to build sea-land wide area multi-scale wargame maps, but also be used as a unified computing framework for operational rehearsal. It makes up for the defects of limited spatial scope and inflexible scale transformation of traditional wargame maps, and thus have a broad application prospect.

Key words: discrete global grid system, hexagon, wargame map, march, deduction

CLC Number: 

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