Systems Engineering and Electronics ›› 2022, Vol. 44 ›› Issue (8): 2562-2569.doi: 10.12305/j.issn.1001-506X.2022.08.21

• Systems Engineering • Previous Articles     Next Articles

Research on behavior decision-making of multi entities in group-level wargame

Man LIU1,2, Hongjun ZHANG1,*, Youwei XU1, Xinliang FENG3, Yufang FENG4   

  1. 1. Command and Control Engeering College, Army Engineering University, Nanjing 210007, China
    2. Unit 73131 of the PLA, Zhangzhou 363000, China
    3. Army Infantry Academy of the PLA, Nanchang 330000, China
    4. Unit 71375 of the PLA, Harbin 150000, China
  • Received:2021-05-26 Online:2022-08-01 Published:2022-08-24
  • Contact: Hongjun ZHANG

Abstract:

Computer wargame can simulate the military actions of two or more opposed parties, which provides a decision-making background and experimental environment close to the real war for the research of military intelligent decision-making. With the increase of the type and number of controlled entities, the intelligent behavior decision-making will face great challenges. This paper proposes the behavior decision-making algorithm by complementary knowledge and data for group-level wargame which has multi entities (about 50), including decision-making grouped as entity type, operational target allocation guidance, parallel calculation of position evaluation. Then, we design the framework of group-level wargame artificial intelligence (AI) technology, and realizes it. The wargame AI integrates knowledge, data and learning, has the advantages of less design workload, strong migration ability and flexible decision-making.

Key words: group-level wargame, parallel computing, behavior decision-making, multi entities control

CLC Number: 

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