Journal of Systems Engineering and Electronics ›› 2013, Vol. 35 ›› Issue (2): 436-440.doi: 10.3969/j.issn.1001-506X.2013.02.35

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Modeling and realtime scene rendering of underwater warfare visual simulation system

ZENG Yan-yang1,2, KANG Feng-ju1,2, XU Peng3, LI Xiao-jun3
  

  1. 1. School of Marine Engineering, Northwestern Polytechnical University, Xi’an 710072, China; 
    2. National Key Laboratory of Underwater Information Process and Control, Xi’an 710072, China; 
    3. Shipping Systems Engineering Research Institute, Beijing 100094, China
  • Online:2013-02-08 Published:2010-01-03

Abstract:

According to the problems of random error’s rationality in the modeling and the realtime visualization of a complex environment, a novel approach based on high level architecture (HLA)  and the military simulation platform “Flames” is presented for underwater counterwork visual systems, which is customizable and reusable. The random error of feature constraint is introduced to build a simulation model based on fractional Brownian motion (fBm). Besides, the ocean surface and underwater space are developed based on the engine of the open scene graph (OSG), which makes full use of the graphic processing unit (GPU) for achieving texture mapping and rendering rapidly of ocean surface, seabed terrain and so on. The system meets the demands of various underwater confrontations (e.g. submarine vs. naval ship, the helicopter vs. submarine, etc). The practical application results show that the system has good real time properties and visual effects.

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